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The Path to
Performance.

Multithreaded. Memory safe. Blazing fast.

Tracking the development of the next-gen Minecraft server.

The backbone of the server: startup systems, configuration, the main game loop that processes 20 ticks per second, multi-threaded networking to handle thousands of players, and the scheduler that keeps everything running smoothly.

88%
Server startup & command-line options
Advanced logging system
Game loop (20 ticks per second)
Catch-up logic for server lag
Multi-threaded networking
Parallel chunk loading
Task scheduler
Advanced tick splitting
EULA acceptance prompt
Crash detection & recovery